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If a character goes from having a few hundred bucks to several hundred million inside of a second, they're obviously hacking. The way the anti-cheat works is that it attempts to seek out either altered files or sudden massive and suspicious increases in a player's money or rank. Players can use accounts on the Xbox 360 and PlayStation 3 to get hacked privileges, hacked cash and hacked RP, then transfer the character over to the current gen consoles. Incidentally, Character Transfers are most likely being axed in a few days in order to stem the tide of transfer cheaters.
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See, the moment some kind of leniency is granted, and certain "harmless" mods are allowed, the hackers will find a way to exploit that within a day or two, and we'd all be hit with insurance fees all over again, which is something nobody wants. The new system might seem harsh, but it's necessary. There are zero exceptions, and if you go Online with a mod active, it doesn't matter if it was accidental or if the mod doesn't give you any kind of advantage, you will be banned and cannot do anything about it. If non-official files, or official files that have been modified and do not correspond to the vanilla reference are detected, a ban will be issues regardless of what kind of discrepancy the anti-cheat detects. While modding is possible, GTA 5 isn't a mod-friendly game, and the developers won't sift through the "harmless" mods and made exceptions for them in the anti-cheat. The thing is, Rockstar only tolerates single player modding, and isn't entirely supportive of the idea in spite of the GTA 5 modding community being a massive and thriving chunk of the playerbase. Texture changes? You might be the only one who sees the difference, but banned. That funny script that lets you summon a random animal to follow you around? Banned. Yes, FOV mods will get you banned, car model mods will get you banned, graphics mods will get you banned. However, accidentally leaving a single player mod active when going Online will absolutely get your ass banned, and there is nothing to do about it. In reality, false-positive bans are negligibly rare. More often than not they're hackers who just want to whine on some online forum.
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At first there were fears that third party software with in-game overlays such as video capture, communication and system monitoring tools would tick off the anti-cheat, but recently Rockstar clarified that only actual hacks summon the banhammer.įact of the matter is that less than a single percent of people claiming to be falsely banned are actually innocent. This latter factor caused some outrage among players initially, who feared being wrongfully banned, and true enough, claims of false-positive bans appeared in droves soon after, and still do today. There is absolutely no way to appeal a ban. If you're a millionaire and have a triple digit rank, all of it will go down the drain. If you only commit what amounts to a minor infraction, you'll have your right to play Online temporarily removed, and all of your progress erased. Oh, it's not like the temporary ban is still peachy either. No, every player has a maximum of two strikes in the new system, but a severe infraction will win you an instant permanent ban.
No longer are you merely facing a temporary ban after which everything goes back to normal.
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Very swiftly, PC was wiped clean of hackers who haven't managed to return en masse since, with only the odd straggler showing up these days who are quickly banned.Ī new ban policy was also enacted to discourage cheating in all of its forms, with the intention of the punishment being so mercilessly severe that players wouldn't bother to risk it.
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Between this and the proliferation of hacks in general, Rockstar cracked down in a major way. Since, due to Shark Cards, this could potentially translate into a real-world loss of real money, it was a very serious situation. The hack was self-activating and repeating, meaning victims could lose hundreds of thousands of in-game cash before quickly cutting power to their system. Things got out of hand when an insurance fraud hack was introduced which caused the personal vehicle of the hacker to automatically self-destruct and fool the game into thinking another player in the lobby did it, thus deducting the insurance fee from them. The Xbox 360 and PlayStation 3 were about as lawless as online games could get due to both platform's hardware having been cracked years before, people were using character transfer to enable hacks and cheats on the un-cracked current-gen consoles and the PC was about as open and easy to hack as the older consoles. See, back in 2016, hacking and modding in GTA Online reached its height.